优化 canvasToPng
This commit is contained in:
@@ -2,21 +2,22 @@
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<view class="cl-sign" :class="[pt.className]">
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<canvas
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class="cl-sign__canvas"
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ref="canvasRef"
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:id="canvasId"
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:style="{
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height: `${size.height}px`,
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width: `${size.width}px`
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height: `${height}px`,
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width: `${width}px`
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}"
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@touchstart="onTouchStart"
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@touchmove="onTouchMove"
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@touchmove.stop.prevent="onTouchMove"
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@touchend="onTouchEnd"
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></canvas>
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</view>
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</template>
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<script lang="ts" setup>
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import { parsePt, uuid } from "@/cool";
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import { computed, getCurrentInstance, onMounted, onUnmounted, ref, watch } from "vue";
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import { canvasToPng, parsePt, uuid } from "@/cool";
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import { computed, getCurrentInstance, onMounted, ref, shallowRef, watch } from "vue";
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defineOptions({
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name: "cl-sign"
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@@ -76,22 +77,19 @@ const props = defineProps({
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autoRotate: {
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type: Boolean,
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default: true
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},
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// 是否全屏
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fullscreen: {
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type: Boolean,
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default: false
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}
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});
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const emit = defineEmits(["change"]);
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const { proxy } = getCurrentInstance()!;
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const { windowWidth, windowHeight } = uni.getWindowInfo();
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// 触摸点类型
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type Point = { x: number; y: number; time: number };
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// 矩形类型
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type Rect = { left: number; top: number };
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// 透传样式类型定义
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type PassThrough = {
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className?: string;
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@@ -100,8 +98,8 @@ type PassThrough = {
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// 解析透传样式配置
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const pt = computed(() => parsePt<PassThrough>(props.pt));
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// canvas组件上下文
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let canvasCtx: CanvasContext | null = null;
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// 签名组件画布
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const canvasRef = shallowRef<UniElement | null>(null);
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// 绘图上下文
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let drawCtx: CanvasRenderingContext2D | null = null;
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@@ -121,57 +119,73 @@ let currentStrokeWidth = ref(3);
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// 速度缓冲数组(用于平滑速度变化)
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const velocityBuffer: number[] = [];
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// 当前是否为横屏
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const isLandscape = ref(false);
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// canvas位置信息缓存
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let canvasRect: Rect | null = null;
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// 动态计算的画布尺寸
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const size = computed(() => {
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if (props.fullscreen) {
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const { windowWidth, windowHeight } = uni.getWindowInfo();
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// 获取canvas位置信息
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function getCanvasRect(): Promise<Rect> {
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return new Promise((resolve) => {
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// #ifdef MP
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uni.createSelectorQuery()
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.in(proxy)
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.select(`#${canvasId}`)
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.boundingClientRect((rect: any) => {
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if (rect) {
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canvasRect = { left: rect.left, top: rect.top };
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resolve(canvasRect!);
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} else {
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resolve({ left: 0, top: 0 });
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}
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})
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.exec();
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// #endif
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return {
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width: windowWidth,
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height: windowHeight
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};
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}
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if (isLandscape.value) {
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const { windowWidth } = uni.getWindowInfo();
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return {
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width: windowWidth,
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height: props.height
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};
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}
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return {
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width: props.width,
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height: props.height
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};
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});
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// #ifndef MP
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// 非小程序平台,在需要时通过DOM获取位置信息
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canvasRect = { left: 0, top: 0 };
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resolve(canvasRect!);
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// #endif
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});
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}
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// 获取触摸点在canvas中的坐标
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function getTouchPos(e: TouchEvent): Point {
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const touch = e.touches[0];
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// #ifdef H5
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const rect = (e.target as any).getBoundingClientRect();
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return {
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x: touch.clientX - rect.left,
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y: touch.clientY - rect.top,
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time: Date.now()
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};
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// #endif
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// #ifndef H5
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// 小程序中使用缓存的位置信息或直接使用触摸坐标
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const left = canvasRect?.left ?? 0;
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const top = canvasRect?.top ?? 0;
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return {
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x: touch.clientX - left,
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y: touch.clientY - top,
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time: Date.now()
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};
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// #endif
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}
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// 计算速度并返回动态线条宽度
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function calculateStrokeWidth(currentPoint: Point): number {
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if (!lastPoint || !props.enableBrush) {
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if (lastPoint == null || !props.enableBrush) {
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return props.strokeWidth;
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}
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// 计算距离和时间差
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const distance = Math.sqrt(
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Math.pow(currentPoint.x - lastPoint.x, 2) + Math.pow(currentPoint.y - lastPoint.y, 2)
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Math.pow(currentPoint.x - lastPoint!.x, 2) + Math.pow(currentPoint.y - lastPoint!.y, 2)
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);
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const timeDelta = currentPoint.time - lastPoint.time;
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const timeDelta = currentPoint.time - lastPoint!.time;
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if (timeDelta <= 0) return currentStrokeWidth.value;
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@@ -198,9 +212,17 @@ function calculateStrokeWidth(currentPoint: Point): number {
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}
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// 触摸开始
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function onTouchStart(e: TouchEvent) {
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async function onTouchStart(e: TouchEvent) {
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e.preventDefault();
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isDrawing.value = true;
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// #ifdef MP
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// 小程序中,如果没有缓存位置信息,先获取
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if (canvasRect == null) {
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await getCanvasRect();
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}
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// #endif
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lastPoint = getTouchPos(e);
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// 初始化线条宽度和清空速度缓冲
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@@ -211,7 +233,7 @@ function onTouchStart(e: TouchEvent) {
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// 触摸移动
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function onTouchMove(e: TouchEvent) {
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e.preventDefault();
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if (!isDrawing.value || !lastPoint || !drawCtx) return;
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if (!isDrawing.value || lastPoint == null || drawCtx == null) return;
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const currentPoint = getTouchPos(e);
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@@ -221,7 +243,7 @@ function onTouchMove(e: TouchEvent) {
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// 绘制线条
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drawCtx!.beginPath();
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drawCtx!.moveTo(lastPoint.x, lastPoint.y);
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drawCtx!.moveTo(lastPoint!.x, lastPoint!.y);
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drawCtx!.lineTo(currentPoint.x, currentPoint.y);
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drawCtx!.strokeStyle = props.strokeColor;
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drawCtx!.lineWidth = strokeWidth;
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@@ -240,86 +262,54 @@ function onTouchEnd(e: TouchEvent) {
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lastPoint = null;
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}
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// 判断横竖屏
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function getOrientation() {
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const { windowHeight, windowWidth } = uni.getWindowInfo();
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// 判断是否为横屏(宽度大于高度)
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isLandscape.value = windowWidth > windowHeight;
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}
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// 屏幕方向变化监听
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function onOrientationChange() {
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setTimeout(() => {
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getOrientation();
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// 重新初始化画布
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if (props.autoRotate) {
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initCanvas();
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}
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}, 300); // 延迟确保屏幕方向变化完成
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}
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// 清除画布
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function clear() {
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if (!drawCtx) return;
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const { width, height } = size.value;
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if (drawCtx == null) return;
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// #ifdef APP
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drawCtx!.reset();
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// #endif
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// #ifndef APP
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drawCtx!.clearRect(0, 0, width, height);
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drawCtx!.clearRect(0, 0, props.width, props.height);
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// #endif
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// 获取设备像素比
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const dpr = uni.getDeviceInfo().devicePixelRatio ?? 1;
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// #ifndef H5
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// 设置缩放比例
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drawCtx!.scale(dpr, dpr);
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// #endif
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// 填充背景色
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drawCtx!.fillStyle = props.backgroundColor;
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drawCtx!.fillRect(0, 0, width, height);
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drawCtx!.fillRect(0, 0, props.width, props.height);
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emit("change");
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}
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// 获取签名图片
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function toPng(): Promise<string> {
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return new Promise((resolve, reject) => {
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if (!canvasCtx) {
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reject(new Error("Canvas context not initialized"));
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return;
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}
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uni.canvasToTempFilePath(
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{
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canvasId: canvasId,
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success: (res) => {
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resolve(res.tempFilePath);
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},
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fail: (err) => {
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reject(err);
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}
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},
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proxy
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);
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return canvasToPng({
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proxy,
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canvasId,
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canvasRef: canvasRef.value!
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});
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}
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// 初始化画布
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function initCanvas() {
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const { width, height } = size.value;
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uni.createCanvasContextAsync({
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id: canvasId,
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component: proxy,
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success: (context: CanvasContext) => {
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// 设置canvas上下文
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canvasCtx = context;
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// 获取绘图上下文
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drawCtx = context.getContext("2d")!;
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// 设置宽高
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drawCtx!.canvas.width = width;
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drawCtx!.canvas.height = height;
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drawCtx!.canvas.width = props.width;
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drawCtx!.canvas.height = props.height;
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// 优化渲染质量
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drawCtx!.textBaseline = "middle";
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@@ -328,38 +318,26 @@ function initCanvas() {
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// 初始化背景
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clear();
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// #ifdef MP
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// 小程序中初始化时获取canvas位置信息
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getCanvasRect();
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// #endif
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}
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});
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}
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onMounted(() => {
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// 判断横屏竖屏
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getOrientation();
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// 初始化画布
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initCanvas();
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// 监听屏幕方向变化
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if (props.autoRotate) {
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uni.onWindowResize(onOrientationChange);
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}
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// 监听全屏状态变化
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watch(
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() => props.fullscreen,
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computed(() => [props.width, props.height]),
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() => {
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initCanvas();
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}
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);
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});
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onUnmounted(() => {
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// 移除屏幕方向监听
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if (props.autoRotate) {
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uni.offWindowResize(onOrientationChange);
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}
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});
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defineExpose({
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clear,
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toPng
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