优化 canvasToPng

This commit is contained in:
icssoa
2025-07-29 13:26:31 +08:00
parent 28a6627224
commit 3b0e006ca0
8 changed files with 215 additions and 210 deletions

View File

@@ -2,21 +2,22 @@
<view class="cl-sign" :class="[pt.className]">
<canvas
class="cl-sign__canvas"
ref="canvasRef"
:id="canvasId"
:style="{
height: `${size.height}px`,
width: `${size.width}px`
height: `${height}px`,
width: `${width}px`
}"
@touchstart="onTouchStart"
@touchmove="onTouchMove"
@touchmove.stop.prevent="onTouchMove"
@touchend="onTouchEnd"
></canvas>
</view>
</template>
<script lang="ts" setup>
import { parsePt, uuid } from "@/cool";
import { computed, getCurrentInstance, onMounted, onUnmounted, ref, watch } from "vue";
import { canvasToPng, parsePt, uuid } from "@/cool";
import { computed, getCurrentInstance, onMounted, ref, shallowRef, watch } from "vue";
defineOptions({
name: "cl-sign"
@@ -76,22 +77,19 @@ const props = defineProps({
autoRotate: {
type: Boolean,
default: true
},
// 是否全屏
fullscreen: {
type: Boolean,
default: false
}
});
const emit = defineEmits(["change"]);
const { proxy } = getCurrentInstance()!;
const { windowWidth, windowHeight } = uni.getWindowInfo();
// 触摸点类型
type Point = { x: number; y: number; time: number };
// 矩形类型
type Rect = { left: number; top: number };
// 透传样式类型定义
type PassThrough = {
className?: string;
@@ -100,8 +98,8 @@ type PassThrough = {
// 解析透传样式配置
const pt = computed(() => parsePt<PassThrough>(props.pt));
// canvas组件上下文
let canvasCtx: CanvasContext | null = null;
// 签名组件画布
const canvasRef = shallowRef<UniElement | null>(null);
// 绘图上下文
let drawCtx: CanvasRenderingContext2D | null = null;
@@ -121,57 +119,73 @@ let currentStrokeWidth = ref(3);
// 速度缓冲数组(用于平滑速度变化)
const velocityBuffer: number[] = [];
// 当前是否为横屏
const isLandscape = ref(false);
// canvas位置信息缓存
let canvasRect: Rect | null = null;
// 动态计算的画布尺寸
const size = computed(() => {
if (props.fullscreen) {
const { windowWidth, windowHeight } = uni.getWindowInfo();
// 获取canvas位置信息
function getCanvasRect(): Promise<Rect> {
return new Promise((resolve) => {
// #ifdef MP
uni.createSelectorQuery()
.in(proxy)
.select(`#${canvasId}`)
.boundingClientRect((rect: any) => {
if (rect) {
canvasRect = { left: rect.left, top: rect.top };
resolve(canvasRect!);
} else {
resolve({ left: 0, top: 0 });
}
})
.exec();
// #endif
return {
width: windowWidth,
height: windowHeight
};
}
if (isLandscape.value) {
const { windowWidth } = uni.getWindowInfo();
return {
width: windowWidth,
height: props.height
};
}
return {
width: props.width,
height: props.height
};
});
// #ifndef MP
// 非小程序平台在需要时通过DOM获取位置信息
canvasRect = { left: 0, top: 0 };
resolve(canvasRect!);
// #endif
});
}
// 获取触摸点在canvas中的坐标
function getTouchPos(e: TouchEvent): Point {
const touch = e.touches[0];
// #ifdef H5
const rect = (e.target as any).getBoundingClientRect();
return {
x: touch.clientX - rect.left,
y: touch.clientY - rect.top,
time: Date.now()
};
// #endif
// #ifndef H5
// 小程序中使用缓存的位置信息或直接使用触摸坐标
const left = canvasRect?.left ?? 0;
const top = canvasRect?.top ?? 0;
return {
x: touch.clientX - left,
y: touch.clientY - top,
time: Date.now()
};
// #endif
}
// 计算速度并返回动态线条宽度
function calculateStrokeWidth(currentPoint: Point): number {
if (!lastPoint || !props.enableBrush) {
if (lastPoint == null || !props.enableBrush) {
return props.strokeWidth;
}
// 计算距离和时间差
const distance = Math.sqrt(
Math.pow(currentPoint.x - lastPoint.x, 2) + Math.pow(currentPoint.y - lastPoint.y, 2)
Math.pow(currentPoint.x - lastPoint!.x, 2) + Math.pow(currentPoint.y - lastPoint!.y, 2)
);
const timeDelta = currentPoint.time - lastPoint.time;
const timeDelta = currentPoint.time - lastPoint!.time;
if (timeDelta <= 0) return currentStrokeWidth.value;
@@ -198,9 +212,17 @@ function calculateStrokeWidth(currentPoint: Point): number {
}
// 触摸开始
function onTouchStart(e: TouchEvent) {
async function onTouchStart(e: TouchEvent) {
e.preventDefault();
isDrawing.value = true;
// #ifdef MP
// 小程序中,如果没有缓存位置信息,先获取
if (canvasRect == null) {
await getCanvasRect();
}
// #endif
lastPoint = getTouchPos(e);
// 初始化线条宽度和清空速度缓冲
@@ -211,7 +233,7 @@ function onTouchStart(e: TouchEvent) {
// 触摸移动
function onTouchMove(e: TouchEvent) {
e.preventDefault();
if (!isDrawing.value || !lastPoint || !drawCtx) return;
if (!isDrawing.value || lastPoint == null || drawCtx == null) return;
const currentPoint = getTouchPos(e);
@@ -221,7 +243,7 @@ function onTouchMove(e: TouchEvent) {
// 绘制线条
drawCtx!.beginPath();
drawCtx!.moveTo(lastPoint.x, lastPoint.y);
drawCtx!.moveTo(lastPoint!.x, lastPoint!.y);
drawCtx!.lineTo(currentPoint.x, currentPoint.y);
drawCtx!.strokeStyle = props.strokeColor;
drawCtx!.lineWidth = strokeWidth;
@@ -240,86 +262,54 @@ function onTouchEnd(e: TouchEvent) {
lastPoint = null;
}
// 判断横竖屏
function getOrientation() {
const { windowHeight, windowWidth } = uni.getWindowInfo();
// 判断是否为横屏(宽度大于高度)
isLandscape.value = windowWidth > windowHeight;
}
// 屏幕方向变化监听
function onOrientationChange() {
setTimeout(() => {
getOrientation();
// 重新初始化画布
if (props.autoRotate) {
initCanvas();
}
}, 300); // 延迟确保屏幕方向变化完成
}
// 清除画布
function clear() {
if (!drawCtx) return;
const { width, height } = size.value;
if (drawCtx == null) return;
// #ifdef APP
drawCtx!.reset();
// #endif
// #ifndef APP
drawCtx!.clearRect(0, 0, width, height);
drawCtx!.clearRect(0, 0, props.width, props.height);
// #endif
// 获取设备像素比
const dpr = uni.getDeviceInfo().devicePixelRatio ?? 1;
// #ifndef H5
// 设置缩放比例
drawCtx!.scale(dpr, dpr);
// #endif
// 填充背景色
drawCtx!.fillStyle = props.backgroundColor;
drawCtx!.fillRect(0, 0, width, height);
drawCtx!.fillRect(0, 0, props.width, props.height);
emit("change");
}
// 获取签名图片
function toPng(): Promise<string> {
return new Promise((resolve, reject) => {
if (!canvasCtx) {
reject(new Error("Canvas context not initialized"));
return;
}
uni.canvasToTempFilePath(
{
canvasId: canvasId,
success: (res) => {
resolve(res.tempFilePath);
},
fail: (err) => {
reject(err);
}
},
proxy
);
return canvasToPng({
proxy,
canvasId,
canvasRef: canvasRef.value!
});
}
// 初始化画布
function initCanvas() {
const { width, height } = size.value;
uni.createCanvasContextAsync({
id: canvasId,
component: proxy,
success: (context: CanvasContext) => {
// 设置canvas上下文
canvasCtx = context;
// 获取绘图上下文
drawCtx = context.getContext("2d")!;
// 设置宽高
drawCtx!.canvas.width = width;
drawCtx!.canvas.height = height;
drawCtx!.canvas.width = props.width;
drawCtx!.canvas.height = props.height;
// 优化渲染质量
drawCtx!.textBaseline = "middle";
@@ -328,38 +318,26 @@ function initCanvas() {
// 初始化背景
clear();
// #ifdef MP
// 小程序中初始化时获取canvas位置信息
getCanvasRect();
// #endif
}
});
}
onMounted(() => {
// 判断横屏竖屏
getOrientation();
// 初始化画布
initCanvas();
// 监听屏幕方向变化
if (props.autoRotate) {
uni.onWindowResize(onOrientationChange);
}
// 监听全屏状态变化
watch(
() => props.fullscreen,
computed(() => [props.width, props.height]),
() => {
initCanvas();
}
);
});
onUnmounted(() => {
// 移除屏幕方向监听
if (props.autoRotate) {
uni.offWindowResize(onOrientationChange);
}
});
defineExpose({
clear,
toPng