export type GenerateFrameResult = { frameBuffer: Uint8Array; width: number; }; /** * 二维码生成器 * @description 纯 UTS 实现的二维码生成算法,支持多平台,兼容 uni-app x。核心算法参考 QR Code 标准,支持自定义纠错级别、自动适配内容长度。 * @version 1.0.0 * @平台兼容性 App、H5、微信小程序、UTS * @注意事项 * - 仅支持 8bit 字符串内容,不支持数字/字母/汉字等模式优化 * - 生成结果为二维码点阵数据和宽度,需配合 canvas 绘制 * - 纠错级别支持 'L'/'M'/'Q'/'H',默认 'L' */ // 对齐块间距表 - 不同版本二维码的对齐块分布位置 const ALIGNMENT_DELTA = [ 0, 11, 15, 19, 23, 27, 31, 16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24, 26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28 ] as number[]; // 纠错块参数表 - 每个版本包含4个参数:块数、数据宽度、纠错宽度 const ECC_BLOCKS = [ 1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17, 1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28, 1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22, 1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16, 1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22, 2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28, 2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26, 2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26, 2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24, 2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28, 4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24, 2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28, 4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22, 3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24, 5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24, 5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30, 1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28, 5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28, 3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26, 3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28, 4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30, 2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24, 4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30, 6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30, 8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30, 10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30, 8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30, 3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30, 7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30, 5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30, 13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30, 17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30, 17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30, 13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30, 12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30, 6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30, 17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30, 4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30, 20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30, 19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30 ] as number[]; // 纠错级别映射表 - 将人类可读的纠错级别映射为内部数值 const ECC_LEVELS = new Map([ ["L", 1], ["M", 0], ["Q", 3], ["H", 2] ]); // 最终格式信息掩码表 - 用于格式信息区域的掩码计算(level << 3 | mask) const FINAL_FORMAT = [ 0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976 /* L */, 0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0 /* M */, 0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed /* Q */, 0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b /* H */ ]; // Galois域指数表 - 用于纠错码计算的查找表 const GALOIS_EXPONENT = [ 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26, 0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23, 0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1, 0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0, 0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2, 0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce, 0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc, 0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54, 0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73, 0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff, 0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41, 0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6, 0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09, 0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16, 0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00 ]; // Galois域对数表 - 用于纠错码计算的反向查找表 const GALOIS_LOG = [ 0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b, 0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71, 0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45, 0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6, 0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88, 0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40, 0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d, 0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57, 0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18, 0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e, 0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61, 0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2, 0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6, 0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a, 0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7, 0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf ]; // 二维码质量评估系数 - 用于计算最佳掩码模式 // N1: 连续5个及以上同色模块的惩罚分数 const N1 = 3; // N2: 2x2同色模块区域的惩罚分数 const N2 = 3; // N3: 类似定位图形的图案(1:1:3:1:1)的惩罚分数 const N3 = 40; // N4: 黑白模块比例不均衡的惩罚分数 const N4 = 10; // 版本信息掩码表 - 用于在二维码中嵌入版本信息 const VERSION_BLOCK = [ 0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69 ]; /** * 生成二维码点阵 * @param _str 输入字符串,支持任意文本内容,默认 null 表示空字符串 * @param ecc 纠错级别,可选 'L' | 'M' | 'Q' | 'H',默认 'L' * @returns {GenerateFrameResult} 返回二维码点阵数据和宽度 */ export function generateFrame( _str: string | null = null, ecc: string | null = null ): GenerateFrameResult { // 变量声明区,所有临时变量、缓冲区 let i: number; let t: number; let j: number; let k: number; let m: number; let v: number; let x: number; let y: number; let version: number; let str = _str == null ? "" : _str; let width = 0; // 获取纠错级别数值 let eccLevel = ECC_LEVELS.get(ecc == null ? "L" : ecc)!; // Data block // 数据块、纠错块、块数 let dataBlock: number; let eccBlock: number; let neccBlock1: number; let neccBlock2: number; // ECC buffer. // 纠错码缓冲区 - 先初始化为空数组,后面会重新赋值 let eccBuffer: Uint8Array; // Image buffer. // 二维码点阵缓冲区 - 先初始化为空数组,后面会重新赋值 let frameBuffer = new Uint8Array(0); // Fixed part of the image. // 点阵掩码缓冲区(标记不可变区域) - 先初始化为空数组,后面会重新赋值 let frameMask = new Uint8Array(0); // Generator polynomial. // 生成多项式缓冲区(纠错码计算用) - 先初始化为空数组,后面会重新赋值 let polynomial = new Uint8Array(0); // Data input buffer. // 数据输入缓冲区 - 先初始化为空数组,后面会重新赋值 let stringBuffer = new Uint8Array(0); /** * 设置掩码位,表示该点为不可变区域(对称处理) * @param _x 横坐标 * @param _y 纵坐标 */ function setMask(_x: number, _y: number) { let bit: number; let x = _x; let y = _y; if (x > y) { bit = x; x = y; y = bit; } bit = y; bit *= y; bit += y; bit >>= 1; bit += x; frameMask[bit] = 1; } /** * 添加对齐块,设置对应点阵和掩码 * @param _x 横坐标 * @param _y 纵坐标 */ function addAlignment(_x: number, _y: number) { let i: number; let x = _x; let y = _y; frameBuffer[x + width * y] = 1; for (i = -2; i < 2; i++) { frameBuffer[x + i + width * (y - 2)] = 1; frameBuffer[x - 2 + width * (y + i + 1)] = 1; frameBuffer[x + 2 + width * (y + i)] = 1; frameBuffer[x + i + 1 + width * (y + 2)] = 1; } for (i = 0; i < 2; i++) { setMask(x - 1, y + i); setMask(x + 1, y - i); setMask(x - i, y - 1); setMask(x + i, y + 1); } for (i = 2; i < 4; i++) { frameBuffer[x + i + width * (y - 2)] = 1; frameBuffer[x - 2 + width * (y + i - 1)] = 1; frameBuffer[x + 2 + width * (y + i - 2)] = 1; frameBuffer[x - 1 + width * (y + i - 2)] = 1; } } /** * Galois 域取模运算 * @param _x 输入数值 * @returns {number} 取模结果 */ function modN(_x: number): number { var x = _x; while (x >= 255) { x -= 255; x = (x >> 8) + (x & 255); } return x; } /** * 计算并追加纠错码到数据块 * @param _data 数据起始索引 * @param _dataLength 数据长度 * @param _ecc 纠错码起始索引 * @param _eccLength 纠错码长度 */ function appendData(_data: number, _dataLength: number, _ecc: number, _eccLength: number) { let bit: number; let i: number; let j: number; let data = _data; let dataLength = _dataLength; let ecc = _ecc; let eccLength = _eccLength; for (i = 0; i < eccLength; i++) { stringBuffer[ecc + i] = 0; } for (i = 0; i < dataLength; i++) { bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]]; if (bit != 255) { for (j = 1; j < eccLength; j++) { stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^ GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])]; } } else { for (j = ecc; j < ecc + eccLength; j++) { stringBuffer[j] = stringBuffer[j + 1]; } } stringBuffer[ecc + eccLength - 1] = bit == 255 ? 0 : GALOIS_EXPONENT[modN(bit + polynomial[0])]; } } /** * 判断某点是否为掩码区域 * @param _x 横坐标 * @param _y 纵坐标 * @returns {boolean} 是否为掩码 */ function isMasked(_x: number, _y: number): boolean { let bit: number; let x = _x; let y = _y; if (x > y) { bit = x; x = y; y = bit; } bit = y; bit += y * y; bit >>= 1; bit += x; return frameMask[bit] == 1; } /** * 根据 QR Code 标准,应用指定的掩码 pattern * @param mask 掩码编号 (0-7) */ function applyMask(mask: number) { for (let y = 0; y < width; y++) { for (let x = 0; x < width; x++) { if (!isMasked(x, y)) { let shouldInvert = false; switch (mask) { case 0: shouldInvert = (x + y) % 2 == 0; break; case 1: shouldInvert = y % 2 == 0; break; case 2: shouldInvert = x % 3 == 0; break; case 3: shouldInvert = (x + y) % 3 == 0; break; case 4: shouldInvert = (Math.floor(y / 2) + Math.floor(x / 3)) % 2 == 0; break; case 5: shouldInvert = ((x * y) % 2) + ((x * y) % 3) == 0; break; case 6: shouldInvert = (((x * y) % 2) + ((x * y) % 3)) % 2 == 0; break; case 7: shouldInvert = (((x + y) % 2) + ((x * y) % 3)) % 2 == 0; break; } if (shouldInvert) { frameBuffer[x + y * width] ^= 1; } } } } } /** * 计算连续同色块的"坏度"分数 * @param runLengths * @param length 块长度 * @returns {number} 坏度分数 */ function getBadRuns(runLengths: number[], length: number): number { let badRuns = 0; let i: number; for (i = 0; i <= length; i++) { if (i < runLengths.length && runLengths[i] >= 5) { badRuns += N1 + runLengths[i] - 5; } } // FBFFFBF as in finder. for (i = 3; i < length - 1; i += 2) { // 检查数组索引是否越界 if (i + 2 >= runLengths.length || i - 3 < 0) { continue; } if ( runLengths[i - 2] == runLengths[i + 2] && runLengths[i + 2] == runLengths[i - 1] && runLengths[i - 1] == runLengths[i + 1] && runLengths[i - 1] * 3 == runLengths[i] && // Background around the foreground pattern? Not part of the specs. (runLengths[i - 3] == 0 || i + 3 > length || runLengths[i - 3] * 3 >= runLengths[i] * 4 || runLengths[i + 3] * 3 >= runLengths[i] * 4) ) { badRuns += N3; } } return badRuns; } /** * 评估当前二维码点阵的整体"坏度" * @returns {number} 坏度分数 */ function checkBadness(): number { let b: number; let b1: number; let bad = 0; let big: number; let bw = 0; let count = 0; let h: number; let x: number; let y: number; // 优化:在函数内创建badBuffer,避免外部变量的内存泄漏风险 let badBuffer = new Array(width); // Blocks of same colour. for (y = 0; y < width - 1; y++) { for (x = 0; x < width - 1; x++) { // All foreground colour. if ( (frameBuffer[x + width * y] == 1 && frameBuffer[x + 1 + width * y] == 1 && frameBuffer[x + width * (y + 1)] == 1 && frameBuffer[x + 1 + width * (y + 1)] == 1) || // All background colour. (frameBuffer[x + width * y] == 0 && frameBuffer[x + 1 + width * y] == 0 && frameBuffer[x + width * (y + 1)] == 0 && frameBuffer[x + 1 + width * (y + 1)] == 0) ) { bad += N2; } } } // X runs for (y = 0; y < width; y++) { h = 0; badBuffer[h] = 0; b = 0; for (x = 0; x < width; x++) { b1 = frameBuffer[x + width * y]; if (b1 == b) { if (h < badBuffer.length) { badBuffer[h]++; } } else { h++; if (h < badBuffer.length) { badBuffer[h] = 1; } } b = b1; bw += b > 0 ? 1 : -1; } bad += getBadRuns(badBuffer, h); } if (bw < 0) bw = -bw; big = bw; big += big << 2; big <<= 1; while (big > width * width) { big -= width * width; count++; } bad += count * N4; // Y runs. for (x = 0; x < width; x++) { h = 0; badBuffer[h] = 0; b = 0; for (y = 0; y < width; y++) { b1 = frameBuffer[x + width * y]; if (b1 == b) { if (h < badBuffer.length) { badBuffer[h]++; } } else { h++; if (h < badBuffer.length) { badBuffer[h] = 1; } } b = b1; } bad += getBadRuns(badBuffer, h); } return bad; } /** * 将字符串转为 UTF-8 编码,兼容多平台 * @param str 输入字符串 * @returns {string} UTF-8 编码字符串 */ function toUtf8(str: string): string { let out = ""; let i: number; let len: number; let c: number; len = str.length; for (i = 0; i < len; i++) { c = str.charCodeAt(i)!; if (c >= 0x0001 && c <= 0x007f) { out += str.charAt(i); } else if (c > 0x07ff) { out += String.fromCharCode(0xe0 | ((c >> 12) & 0x0f)); out += String.fromCharCode(0x80 | ((c >> 6) & 0x3f)); out += String.fromCharCode(0x80 | ((c >> 0) & 0x3f)); } else { out += String.fromCharCode(0xc0 | ((c >> 6) & 0x1f)); out += String.fromCharCode(0x80 | ((c >> 0) & 0x3f)); } } return out; } //end functions // Find the smallest version that fits the string. // 1. 字符串转 UTF-8,计算长度 str = toUtf8(str); t = str.length; // 2. 自动选择最小可用版本 version = 0; do { version++; k = (eccLevel - 1) * 4 + (version - 1) * 16; neccBlock1 = ECC_BLOCKS[k++]; neccBlock2 = ECC_BLOCKS[k++]; dataBlock = ECC_BLOCKS[k++]; eccBlock = ECC_BLOCKS[k]; k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9 ? 1 : 0); if (t <= k) break; } while (version < 40); // FIXME: Ensure that it fits insted of being truncated. // 3. 计算二维码宽度 width = 17 + 4 * version; // Allocate, clear and setup data structures. // 4. 分配缓冲区, 使用定长的 Uint8Array 优化内存 v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2; eccBuffer = new Uint8Array(v); stringBuffer = new Uint8Array(v); // 5. 预分配点阵、掩码缓冲区 frameBuffer = new Uint8Array(width * width); frameMask = new Uint8Array(Math.floor((width * (width + 1) + 1) / 2)); // Insert finders: Foreground colour to frame and background to mask. // 插入定位点: 前景色为二维码,背景色为掩码 for (t = 0; t < 3; t++) { k = 0; y = 0; if (t == 1) k = width - 7; if (t == 2) y = width - 7; frameBuffer[y + 3 + width * (k + 3)] = 1; for (x = 0; x < 6; x++) { frameBuffer[y + x + width * k] = 1; frameBuffer[y + width * (k + x + 1)] = 1; frameBuffer[y + 6 + width * (k + x)] = 1; frameBuffer[y + x + 1 + width * (k + 6)] = 1; } for (x = 1; x < 5; x++) { setMask(y + x, k + 1); setMask(y + 1, k + x + 1); setMask(y + 5, k + x); setMask(y + x + 1, k + 5); } for (x = 2; x < 4; x++) { frameBuffer[y + x + width * (k + 2)] = 1; frameBuffer[y + 2 + width * (k + x + 1)] = 1; frameBuffer[y + 4 + width * (k + x)] = 1; frameBuffer[y + x + 1 + width * (k + 4)] = 1; } } // Alignment blocks. // 插入对齐点: 前景色为二维码,背景色为掩码 if (version > 1) { t = ALIGNMENT_DELTA[version]; y = width - 7; for (;;) { x = width - 7; while (x > t - 3) { addAlignment(x, y); if (x < t) break; x -= t; } if (y <= t + 9) break; y -= t; addAlignment(6, y); addAlignment(y, 6); } } // Single foreground cell. // 插入单个前景色单元格: 前景色为二维码,背景色为掩码 frameBuffer[8 + width * (width - 8)] = 1; // Timing gap (mask only). // 插入时间间隔: 掩码 for (y = 0; y < 7; y++) { setMask(7, y); setMask(width - 8, y); setMask(7, y + width - 7); } for (x = 0; x < 8; x++) { setMask(x, 7); setMask(x + width - 8, 7); setMask(x, width - 8); } // Reserve mask, format area. // 保留掩码,格式化区域 for (x = 0; x < 9; x++) { setMask(x, 8); } for (x = 0; x < 8; x++) { setMask(x + width - 8, 8); setMask(8, x); } for (y = 0; y < 7; y++) { setMask(8, y + width - 7); } // Timing row/column. // 插入时间间隔行/列: 掩码 for (x = 0; x < width - 14; x++) { if ((x & 1) > 0) { setMask(8 + x, 6); setMask(6, 8 + x); } else { frameBuffer[8 + x + width * 6] = 1; frameBuffer[6 + width * (8 + x)] = 1; } } // Version block. if (version > 6) { t = VERSION_BLOCK[version - 7]; k = 17; for (x = 0; x < 6; x++) { for (y = 0; y < 3; y++) { if ((1 & (k > 11 ? version >> (k - 12) : t >> k)) > 0) { frameBuffer[5 - x + width * (2 - y + width - 11)] = 1; frameBuffer[2 - y + width - 11 + width * (5 - x)] = 1; } else { setMask(5 - x, 2 - y + width - 11); setMask(2 - y + width - 11, 5 - x); } k--; } } } // Sync mask bits. Only set above for background cells, so now add the foreground. // 同步掩码位。只有上方的背景单元格需要设置,现在添加前景色。 for (y = 0; y < width; y++) { for (x = 0; x <= y; x++) { if (frameBuffer[x + width * y] > 0) { setMask(x, y); } } } // Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji // not supported). // 将字符串转换为位流。8位数据转换为QR编码的8位数据(不支持数字、字母或汉字)。 v = str.length; // String to array. for (i = 0; i < v; i++) { // #ifdef APP-ANDROID // @ts-ignore eccBuffer[i.toInt()] = str.charCodeAt(i)!; // #endif // #ifndef APP-ANDROID eccBuffer[i] = str.charCodeAt(i)!; // #endif } //++++++++++++++++++++============== stringBuffer.set(eccBuffer.subarray(0, v)); // Calculate max string length. x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2; if (v >= x - 2) { v = x - 2; if (version > 9) v--; } // Shift and re-pack to insert length prefix. // 移位并重新打包以插入长度前缀。 i = v; if (version > 9) { stringBuffer[i + 2] = 0; stringBuffer[i + 3] = 0; while (i-- > 0) { t = stringBuffer[i]; stringBuffer[i + 3] |= 255 & (t << 4); stringBuffer[i + 2] = t >> 4; } stringBuffer[2] |= 255 & (v << 4); stringBuffer[1] = v >> 4; stringBuffer[0] = 0x40 | (v >> 12); } else { stringBuffer[i + 1] = 0; stringBuffer[i + 2] = 0; while (i-- > 0) { t = stringBuffer[i]; stringBuffer[i + 2] |= 255 & (t << 4); stringBuffer[i + 1] = t >> 4; } stringBuffer[1] |= 255 & (v << 4); stringBuffer[0] = 0x40 | (v >> 4); } // Fill to end with pad pattern. // 用填充模式填充到结束。 i = v + 3 - (version < 10 ? 1 : 0); while (i < x) { stringBuffer[i++] = 0xec; stringBuffer[i++] = 0x11; } // Calculate generator polynomial. // 计算生成多项式。 polynomial = new Uint8Array(eccBlock + 1); polynomial[0] = 1; for (i = 0; i < eccBlock; i++) { polynomial[i + 1] = 1; for (j = i; j > 0; j--) { polynomial[j] = polynomial[j] > 0 ? polynomial[j - 1] ^ GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1]; } polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)]; } // Use logs for generator polynomial to save calculation step. // 使用对数计算生成多项式以节省计算步骤。 for (i = 0; i < eccBlock; i++) { polynomial[i] = GALOIS_LOG[polynomial[i]]; } // Append ECC to data buffer. // 将ECC附加到数据缓冲区。 k = x; y = 0; for (i = 0; i < neccBlock1; i++) { appendData(y, dataBlock, k, eccBlock); y += dataBlock; k += eccBlock; } for (i = 0; i < neccBlock2; i++) { appendData(y, dataBlock + 1, k, eccBlock); y += dataBlock + 1; k += eccBlock; } // Interleave blocks. y = 0; for (i = 0; i < dataBlock; i++) { for (j = 0; j < neccBlock1; j++) { eccBuffer[y++] = stringBuffer[i + j * dataBlock]; } for (j = 0; j < neccBlock2; j++) { eccBuffer[y++] = stringBuffer[neccBlock1 * dataBlock + i + j * (dataBlock + 1)]; } } for (j = 0; j < neccBlock2; j++) { eccBuffer[y++] = stringBuffer[neccBlock1 * dataBlock + i + j * (dataBlock + 1)]; } for (i = 0; i < eccBlock; i++) { for (j = 0; j < neccBlock1 + neccBlock2; j++) { eccBuffer[y++] = stringBuffer[x + i + j * eccBlock]; } } stringBuffer.set(eccBuffer); // Pack bits into frame avoiding masked area. // 将位流打包到帧中,避免掩码区域。 x = width - 1; y = width - 1; k = 1; v = 1; // inteleaved data and ECC codes. // 交错数据和ECC代码。 m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2; for (i = 0; i < m; i++) { t = stringBuffer[i]; for (j = 0; j < 8; j++) { if ((0x80 & t) > 0) { frameBuffer[x + width * y] = 1; } // Find next fill position. // 找到下一个填充位置。 do { if (v > 0) { x--; } else { x++; if (k > 0) { if (y != 0) { y--; } else { x -= 2; k = k == 0 ? 1 : 0; if (x == 6) { x--; y = 9; } } } else { if (y != width - 1) { y++; } else { x -= 2; k = k == 0 ? 1 : 0; if (x == 6) { x--; y -= 8; } } } } v = v == 0 ? 1 : 0; } while (isMasked(x, y)); t <<= 1; } } // Save pre-mask copy of frame. const frameBufferCopy = frameBuffer.slice(0); t = 0; y = 30000; // Using `for` instead of `while` since in original Arduino code if an early mask was *good // enough* it wouldn't try for a better one since they get more complex and take longer. // 使用`for`而不是`while`,因为在原始Arduino代码中,如果早期掩码足够好,它不会尝试更好的掩码,因为它们变得更复杂并需要更长的时间。 for (k = 0; k < 8; k++) { // Returns foreground-background imbalance. // 返回前景色和背景色的不平衡。 applyMask(k); x = checkBadness(); // Is current mask better than previous best? // 当前掩码是否比之前的最佳掩码更好? if (x < y) { y = x; t = k; } // Don't increment `i` to a void redoing mask. // 不要增加`i`以避免重新做掩码。 if (t == 7) break; // Reset for next pass. // 重置下一个循环。 frameBuffer.set(frameBufferCopy); } // Redo best mask as none were *good enough* (i.e. last wasn't `t`). // 重做最佳掩码,因为没有一个掩码足够好(即最后一个不是`t`)。 if (t != k) { // Reset buffer to pre-mask state before applying the best one frameBuffer.set(frameBufferCopy); applyMask(t); } // Add in final mask/ECC level bytes. // 添加最终的掩码/ECC级别字节。 y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)]; // Low byte. for (k = 0; k < 8; k++) { if ((y & 1) > 0) { frameBuffer[width - 1 - k + width * 8] = 1; if (k < 6) { frameBuffer[8 + width * k] = 1; } else { frameBuffer[8 + width * (k + 1)] = 1; } } y >>= 1; } // High byte. for (k = 0; k < 7; k++) { if ((y & 1) > 0) { frameBuffer[8 + width * (width - 7 + k)] = 1; if (k > 0) { frameBuffer[6 - k + width * 8] = 1; } else { frameBuffer[7 + width * 8] = 1; } } y >>= 1; } // Finally, return the image data. return { frameBuffer: frameBuffer, width: width } as GenerateFrameResult; }